Post by Mega on Sept 8, 2013 0:52:49 GMT -5
Identity
Full Name: Unknown
Nickname(s): None
Codename: Machinist
Alias(es): Machinist
Age: Aproximately 18
Classification: Cybernetically Augmented half-human/alien
Affiliation: Neutral
Physical Description
Hair Color: Bald
Eye Color: Greenish Blue
Height: Five foot nine
Weight: Unknown
Other Traits: Cybernetics, elongated head
Description: Machinist stands at about five foot nine, and has a thin, slender body build with little in the way of muscle; even his cybernetics are thin and slender. Based on medical reports, Machinist was caucasian. It is unknown if he had three digits on his hands and feet before his augmentation, but his hands and feet now typically have three digits each. Another interesting thing to note is that his head appears to be slightly larger, more elongated toward the back then is normal.
Attire-wise, Machinist hides his body under baggy clothes like hoodies. And in combat, he hides his face behind the glass visor of a helmet that is part of a high-tech exoskeleton which he usually wears beneath his street clothes.
Powers and Equipment[/size]
Powers:
[li]Cyber Mind: From his alien side, Machinist has a computer-like consciousness, which grants several internal abilities. Chief among them is his superior memory and thinking capacity, equal to or higher then that of a human made supercomputer, allowing him to out think any normal person. He can recall past events, memories, and experiences in perfect clarity, also able to assimilate new information at an astonishing rate. Machinist can also delete any 'obsolete' or falsified information. Because of how his mind works, it is shielded and will bounce all psionic and some technopathic attacks back to their senders.
[/li][li]Electricity Manipulation: Machinist can absorb, conduct, generate and manipulate a form of energy resulting from the existence of charged particles (such as electrons or protons) which give him control over electric fields, electric charges, electric currents, and electronics. Primarily, he will use his own bio-electricity or the electricity from his cybernetics to release electricity in the forms of blasts, streams, or a full body shockwave. The intensity ranges just over that of a tazer, perfect for metahumans.
[/li][li]Cybernetic Augmentation: Machinist's final branch of powers stem from his cybernetc augmentation. On a basic level, Machinist's augmentation greatly boost his physical abilities beyond what's normal for a human. He is stronger (lift a small car), faster (Cheetah top speed), more durable (deflects bullets using cybernetics), and has his reflexes heightened.
Skills:
[/li][li]Technologist: Machinist's a genius when it comes to researching, and designing new machines. Even the smallest device can turn out to be an amazing piece of hardware built by him. His in-depth knowledge of electronics and design also gives him an edge in discovering possible flaws in the technology of others.
[/li][li]Resourceful: He is VERY resourceful with what he can get his hands on. Needless to say, he makes frequent trips to the dump or junkyard to scrounge for spare parts.
Equipment: He doesn't bring ALL of the listed objects with him everywhere he goes.
[/li][li]Energy Blasters: A basic, built in weapon that Machinist can use instead of firing off electricity. The exact number Machinist uses varies on the scenario he most anticipates. Most often he will have one in each hand, unless anticipating he will only need one in a possible encounter.
[/li][li]Teleporter: A built in teleportation device that allows Machinist to quickly move from one place to the next within seconds. Can be used for short distances aswell as long distances to take him out of combat. Less effective in combat due to the flash of light it releases when used.
[/li][li]Cloaking Device: Bends light around Machinist which allows him to seamless blend in with his surroundings. It's not perfect, and a keen observer can still spot him if they try. Also doesn't hide any sound he makes, or his scent. Machinist is also limited by how fast he can move, otherwise he becomes less hidden. Attacking also reveals him.
[/li][li]Battle Suit: Machinist's sophisticated, form fitting exoskeleton which is linked to the rest of Machinist's cybernetics to create a sophisticated sensory and battle system. A HUD is displayed on the inside of the polarized glass visor of his helmet, throwing up data about Machinist's surroundings in greater detail. The helmet also acts as a filter system to combat airborne toxins or gases.
The armor itself is designed to shield Machinist from fire aswell as military grade weapons short of a tank shot. The suit is also air tight, allowing Machinist to operate underwater or in space and keep unwanted toxins out of his body. The rest of the suit's functions depend on exactly what Machinist has put into it for battle.
[/li][li]Byte:[/url] Machinist has all kinds of machines at his disposal, most of which are insect themed. Byte is thus far the only machine he has built who isn't based off of an insect. He has sophisticated A.I system that allows it to make it's own decisions during combat, greatly improving it's combat effectiveness. This faithful guard dog's primary means of attack is simply tearing through it's opponent using razor sharp claws and teeth, able to electrify them in order to increase their sharpness.
Byte also has other built in weapons it uses when it has to engage opponents from a distance, commonly energy blasters similar to Machinist's. It can also become a suit of heavy battle armor, bolstering Machinist's own battle suit for heavy duty combat.
Weaknesses[/u]
[/li][li]E.M.P: One of the major banes of Machinist's existence. While not able to disable him completely, an EMP will certainly do serious damage to him and his cybernetics.
[/li][li]Paradoxes: The other major bane of his existence... paradoxes. Sentences that are both true but contradict eachother easily distract Machinist. Usually all it does is give him a headache, but certain paradoxes can give him a serious migraine.
[/li][li]Power: All of his powers, especially electricity, use up valuable energy. Even his built in weapons or equipment use energy. Even with added power cells, that does not remove the possibility of running out of power during battle.
[/li][li]A.Is: Artificial Intelligences are more or less, digital people. If a system is operated by such an entity, Machinist has more difficulty in tampering with it.
[/li][li]Heavily Encrypted Systems: Machinist can crack all kinds of systems easily, but there are still some with defenses so sophisticated, that even he has trouble tackling them head on. The Watchtower, or Titans Tower computer systems for example would prove a challenge for Machinist to hack.
[/li][li]Socially Awkward: Machinist has trouble getting along with people. Either because of shyness or personal reasons, he will ignore the pressence of other people when possible. More so if there's technology to gain or study. Machinist also finds it harder to connect with people because he has a much different idea of fun.
[/li][/ul]
Psychological Profile
Personality: Machinist prefers the company of machinery to that of people of any species and gender. Machines are easier to understand, they can be built and understood completely. But people, they're an enigma to Machinist. He is fascinated by technology and spends most of his time building new machines, or 'aquiring' a piece of new tech that catches his fancy. He has no problem with stealing tech if it gives him something to take apart and study in better detail. Machinist really acts like a kid with a new toy when he gets his hand on some new tech he hasn't seen before, and he really enjoys customizing them to suit his fancy.
Machinist overall is mostly a hermit and prefers to stay out of the affairs of others, and isn't an evil or overly violent guy either. But if attacked, he will defend himself without thinking twice.
Strengths: Brilliant, calm, works hard
Interests/Habits: ((Too lazy to fill this out at the moment xD))
Personal Background
Family Members: -Unknown-
Place of Origin: Gotham City, Earth
Current City: Unknown
History: Machinist was born and raised in the city of Gotham originally. His father worked at STARS labs in the field of robotics, lots of top secret stuff. His mother was a doctor. When he was very little, Machinist had always been different, more advanced then other children. He was also slightly different physically, indicated by his slightly larger then normal head. But he developed mentally at a much faster rate then normal children, learning things at younger ages then was normal.
And then he got into a car accident that changed his life forever. He lived, but he was now crippled for life. No longer able to use his legs, he was bed-ridden for a majority of his life. His father devoted much of his time to finding a way for his son to walk again, which eventually led to an idea. Why not replace his legs with cybernetic ones? His father worked tirelessly on this project that he also shared with his wife, who was still teaching Machinist. Not like he could do much else but read books.
Somewhere down the line, another relative found out about what his father planned to do and offered to help. His great uncle, who allegedly was well into his nineties now, who was also a scientist. His fields of expertise however were biology, psychology, and some robotics. With Machinist's mother a doctor, it was a simple matter for the three of them to pull it off after his father completed an early prototype!
But there had been a price. The uncle wanted to take Machinist with him, claiming the boy had incredible potential that had been going to waste up to this point. At first, Machinist's parents objected. But for an unexplained reason, they eventually gave in and Machinist was taken away and also proclaimed dead after the operation.
For several years, Machinist came to know his uncle as a mentor. His uncle in reality posessed incredible psionic power, which he had because of certain genetics that passed down through their family. Once in awhile, a member of their family would be blessed with greater mental abilities and go on to do great things. Machinist's gift later turned out to be his incredible ability to manipulate technology. Machinist's powers were trained, and refined until his uncle believed that he was finally ready to strike out on his own.
Though his uncle's methods were... questionable, he did not appear to want to exploit Machinist's gifts any more then simply helping his uncle's own study into robotics. With his goodbyes in order, Machinist struck out into the world. His first thoughts were to reconnect with his parents, but he found that they had moved. Saddened, Machinist eventually set up shop and has since been building his machines for some unknown purpose...
Sample RP: Derp derp
Code Word: Titans Forever!
Full Name: Unknown
Nickname(s): None
Codename: Machinist
Alias(es): Machinist
Age: Aproximately 18
Classification: Cybernetically Augmented half-human/alien
Affiliation: Neutral
Physical Description
Hair Color: Bald
Eye Color: Greenish Blue
Height: Five foot nine
Weight: Unknown
Other Traits: Cybernetics, elongated head
Description: Machinist stands at about five foot nine, and has a thin, slender body build with little in the way of muscle; even his cybernetics are thin and slender. Based on medical reports, Machinist was caucasian. It is unknown if he had three digits on his hands and feet before his augmentation, but his hands and feet now typically have three digits each. Another interesting thing to note is that his head appears to be slightly larger, more elongated toward the back then is normal.
Attire-wise, Machinist hides his body under baggy clothes like hoodies. And in combat, he hides his face behind the glass visor of a helmet that is part of a high-tech exoskeleton which he usually wears beneath his street clothes.
Powers and Equipment[/size]
Powers:
[li]Cyber Mind: From his alien side, Machinist has a computer-like consciousness, which grants several internal abilities. Chief among them is his superior memory and thinking capacity, equal to or higher then that of a human made supercomputer, allowing him to out think any normal person. He can recall past events, memories, and experiences in perfect clarity, also able to assimilate new information at an astonishing rate. Machinist can also delete any 'obsolete' or falsified information. Because of how his mind works, it is shielded and will bounce all psionic and some technopathic attacks back to their senders.
- Advanced Technopath: A sub-ability of his Cyber Mind, Machinist can mentally interface with aswell as manipulate or control virtually any piece of technology. Much how Raven's soul fuses with an object she moves, Machinist's mind actually fuses with the technology he manipulates, granting him far greater ability to control computers and other electronic devices. On a basic level, Machinist can flip on or off devices by looking at them or with a thought, but he can also create bugs/glitches in systems. And computers exploding around him isn't unheard of either.
- Electronic Communication: Machinist can perceive, understand, control and generate electronic, digital, and radio transmissions without accessing any standard source of communication. He is in essence a living wireless hub/computer.
- Technopathic Nullify: Machinist displays an affinity for countering other Technopaths. While he is not able to nullify their powers completely, he can indirectly counter them by countering the effects they create within technology. Simply put, if a Technopath is trying to hack one of HIS machines, he can remove the hacking more effectively then trying to overpower them mentally inside the machine.
[/li][li]Electricity Manipulation: Machinist can absorb, conduct, generate and manipulate a form of energy resulting from the existence of charged particles (such as electrons or protons) which give him control over electric fields, electric charges, electric currents, and electronics. Primarily, he will use his own bio-electricity or the electricity from his cybernetics to release electricity in the forms of blasts, streams, or a full body shockwave. The intensity ranges just over that of a tazer, perfect for metahumans.
- Electromagnetism: Another sub-power of Electricity Manipuation, allowing him to use Electromagnetism to move metallic objects. He can easily repulse, or attract metallic objects in addition to bending them when possible. Machinist also uses electromagnetism to fly or attach himself to ceilings and walls.
[/li][li]Cybernetic Augmentation: Machinist's final branch of powers stem from his cybernetc augmentation. On a basic level, Machinist's augmentation greatly boost his physical abilities beyond what's normal for a human. He is stronger (lift a small car), faster (Cheetah top speed), more durable (deflects bullets using cybernetics), and has his reflexes heightened.
- Magic Resistance: Not including magic attacks such as fireballs, lightning, etc, Machinist's cybernetics grant him a higher resistance to magical forces attempting to affect him. You can try to use magic to make him see illusions, but that won't fool the machine half.
- Back Ups: While having kept his vital organs, should something happen to any of them, Machinist has artificial parts built in that are programmed to switch on in the even an organ fails or is damaged.
Skills:
[/li][li]Technologist: Machinist's a genius when it comes to researching, and designing new machines. Even the smallest device can turn out to be an amazing piece of hardware built by him. His in-depth knowledge of electronics and design also gives him an edge in discovering possible flaws in the technology of others.
[/li][li]Resourceful: He is VERY resourceful with what he can get his hands on. Needless to say, he makes frequent trips to the dump or junkyard to scrounge for spare parts.
Equipment: He doesn't bring ALL of the listed objects with him everywhere he goes.
[/li][li]Energy Blasters: A basic, built in weapon that Machinist can use instead of firing off electricity. The exact number Machinist uses varies on the scenario he most anticipates. Most often he will have one in each hand, unless anticipating he will only need one in a possible encounter.
[/li][li]Teleporter: A built in teleportation device that allows Machinist to quickly move from one place to the next within seconds. Can be used for short distances aswell as long distances to take him out of combat. Less effective in combat due to the flash of light it releases when used.
[/li][li]Cloaking Device: Bends light around Machinist which allows him to seamless blend in with his surroundings. It's not perfect, and a keen observer can still spot him if they try. Also doesn't hide any sound he makes, or his scent. Machinist is also limited by how fast he can move, otherwise he becomes less hidden. Attacking also reveals him.
[/li][li]Battle Suit: Machinist's sophisticated, form fitting exoskeleton which is linked to the rest of Machinist's cybernetics to create a sophisticated sensory and battle system. A HUD is displayed on the inside of the polarized glass visor of his helmet, throwing up data about Machinist's surroundings in greater detail. The helmet also acts as a filter system to combat airborne toxins or gases.
The armor itself is designed to shield Machinist from fire aswell as military grade weapons short of a tank shot. The suit is also air tight, allowing Machinist to operate underwater or in space and keep unwanted toxins out of his body. The rest of the suit's functions depend on exactly what Machinist has put into it for battle.
[/li][li]Byte:[/url] Machinist has all kinds of machines at his disposal, most of which are insect themed. Byte is thus far the only machine he has built who isn't based off of an insect. He has sophisticated A.I system that allows it to make it's own decisions during combat, greatly improving it's combat effectiveness. This faithful guard dog's primary means of attack is simply tearing through it's opponent using razor sharp claws and teeth, able to electrify them in order to increase their sharpness.
Byte also has other built in weapons it uses when it has to engage opponents from a distance, commonly energy blasters similar to Machinist's. It can also become a suit of heavy battle armor, bolstering Machinist's own battle suit for heavy duty combat.
Weaknesses[/u]
[/li][li]E.M.P: One of the major banes of Machinist's existence. While not able to disable him completely, an EMP will certainly do serious damage to him and his cybernetics.
[/li][li]Paradoxes: The other major bane of his existence... paradoxes. Sentences that are both true but contradict eachother easily distract Machinist. Usually all it does is give him a headache, but certain paradoxes can give him a serious migraine.
[/li][li]Power: All of his powers, especially electricity, use up valuable energy. Even his built in weapons or equipment use energy. Even with added power cells, that does not remove the possibility of running out of power during battle.
[/li][li]A.Is: Artificial Intelligences are more or less, digital people. If a system is operated by such an entity, Machinist has more difficulty in tampering with it.
[/li][li]Heavily Encrypted Systems: Machinist can crack all kinds of systems easily, but there are still some with defenses so sophisticated, that even he has trouble tackling them head on. The Watchtower, or Titans Tower computer systems for example would prove a challenge for Machinist to hack.
[/li][li]Socially Awkward: Machinist has trouble getting along with people. Either because of shyness or personal reasons, he will ignore the pressence of other people when possible. More so if there's technology to gain or study. Machinist also finds it harder to connect with people because he has a much different idea of fun.
[/li][/ul]
Psychological Profile
Personality: Machinist prefers the company of machinery to that of people of any species and gender. Machines are easier to understand, they can be built and understood completely. But people, they're an enigma to Machinist. He is fascinated by technology and spends most of his time building new machines, or 'aquiring' a piece of new tech that catches his fancy. He has no problem with stealing tech if it gives him something to take apart and study in better detail. Machinist really acts like a kid with a new toy when he gets his hand on some new tech he hasn't seen before, and he really enjoys customizing them to suit his fancy.
Machinist overall is mostly a hermit and prefers to stay out of the affairs of others, and isn't an evil or overly violent guy either. But if attacked, he will defend himself without thinking twice.
Strengths: Brilliant, calm, works hard
Interests/Habits: ((Too lazy to fill this out at the moment xD))
Personal Background
Family Members: -Unknown-
Place of Origin: Gotham City, Earth
Current City: Unknown
History: Machinist was born and raised in the city of Gotham originally. His father worked at STARS labs in the field of robotics, lots of top secret stuff. His mother was a doctor. When he was very little, Machinist had always been different, more advanced then other children. He was also slightly different physically, indicated by his slightly larger then normal head. But he developed mentally at a much faster rate then normal children, learning things at younger ages then was normal.
And then he got into a car accident that changed his life forever. He lived, but he was now crippled for life. No longer able to use his legs, he was bed-ridden for a majority of his life. His father devoted much of his time to finding a way for his son to walk again, which eventually led to an idea. Why not replace his legs with cybernetic ones? His father worked tirelessly on this project that he also shared with his wife, who was still teaching Machinist. Not like he could do much else but read books.
Somewhere down the line, another relative found out about what his father planned to do and offered to help. His great uncle, who allegedly was well into his nineties now, who was also a scientist. His fields of expertise however were biology, psychology, and some robotics. With Machinist's mother a doctor, it was a simple matter for the three of them to pull it off after his father completed an early prototype!
But there had been a price. The uncle wanted to take Machinist with him, claiming the boy had incredible potential that had been going to waste up to this point. At first, Machinist's parents objected. But for an unexplained reason, they eventually gave in and Machinist was taken away and also proclaimed dead after the operation.
For several years, Machinist came to know his uncle as a mentor. His uncle in reality posessed incredible psionic power, which he had because of certain genetics that passed down through their family. Once in awhile, a member of their family would be blessed with greater mental abilities and go on to do great things. Machinist's gift later turned out to be his incredible ability to manipulate technology. Machinist's powers were trained, and refined until his uncle believed that he was finally ready to strike out on his own.
Though his uncle's methods were... questionable, he did not appear to want to exploit Machinist's gifts any more then simply helping his uncle's own study into robotics. With his goodbyes in order, Machinist struck out into the world. His first thoughts were to reconnect with his parents, but he found that they had moved. Saddened, Machinist eventually set up shop and has since been building his machines for some unknown purpose...
Sample RP: Derp derp
Code Word: Titans Forever!